You start with empty grass and a budget. Here is what happens next, and what decides whether your city grows or stalls.
Six steps take you from nothing to a working town.
Nobody can move in until a road reaches the edge of the map. Each household then arrives in its own moving truck.
Roads go straight or curved at any angle. Streets, avenues, boulevards, one-way roads and highways with ramps are all yours to lay.
Mark lots for homes, shops, offices and industry, in low, medium or high density. Lots follow the road, two rows deep.
Electricity, water and sewers travel along the roads. Nothing is built without power and water, so place a source beside any road.
Police, fire, clinics, schools and parks each cover the homes around them. A dotted circle shows who they reach before you place them.
Residents and jobs pay tax every day; roads and services cost money. Set every tax and every price in the budget window.
A zoned lot becomes a fenced construction site first. Materials arrive, the frame rises in stages, and a crane works on anything bigger than a house.

Every resident has a happiness score that moves with their job, commute, education, home and what is near it. The city's growth follows the total.

Homes need jobs and jobs need people, so zone all of it. Beyond that, people notice what is missing.
Not everyone owns a car. People without one walk, take the bus or hail a ride, and will not take a job that is too far.
A bank, grocery store, gym and gas station near home make people happier. You place them yourself, and they give jobs.
Children without a school in reach are unhappy. Adults with a diploma can study for a degree at a college or university.
Pocket gardens, playgrounds, fountain plazas and pond parks. People miss having one nearby.
Cars park in the lot of the building they visit, then a garage, then the kerb. You set the garage price.
Higher taxes, bills, fees and fares make people less happy, and unhappy people pay only half their tax.
You are never guessing why the city is doing what it does.
Tells you what most needs doing, why people are out of work, and which zone is in demand.
Residents post complaints, praise, help-wanted ads and pet photos. Click a post to meet the person who wrote it.
A person, a car, a building or a junction: each opens its own numbers, from savings and tickets to staff and earnings.
The City is coming to Steam Early Access.
Coming to Steam