Police and patrols

You write the rules. They enforce them.

Police in The City are cars on your streets, driven by officers who live in your city. They patrol, pull drivers over, write tickets and clear crashes, under rules and fines you choose.

Patrols you can see and direct

About half of each station's cars are out on patrol at any time, on the streets that station covers. The rest stand parked at the building.

  • Request a patrol: click any junction and post a car there for a while. It pulls off to the side of the road and watches.
  • Follow a car: click a police car to see where it is going.
  • Check the station: click the building to see how many cars it has and how many are out.
Traffic queuing at a junction

What happens at a pull-over

A few drivers run red lights and stop signs. Where a police car is watching, this is what follows.

1

Lights on

A police car that sees a driver break a road rule puts its lights on.

2

Both pull over

The two cars move to the side of the road so the traffic behind can pass.

3

Ticket or arrest

The driver is ticketed, or arrested. The ticket stays on that citizen's profile for good.

The Mayor's office

Every road rule in your city has a switch and a fine that you set. Turn one off and the police stop enforcing it.

  • Running a red light or a stop sign
  • Speeding
  • Not giving way at a yield sign
  • Hitting a parked car
  • Not stopping for someone crossing
  • Crossing the road where there is no crosswalk
  • Parking in a car park that is not yours
Downtown streets with crosswalks and traffic

Crashes and emergencies

Traffic follows the rules of the road, which means it can also go wrong.

Crashes block the road

Where crossing traffic meets, cars can collide. A police car is sent, the driver at fault gets a ticket, and the road stays blocked until the police have been.

A patrol nearby helps

Crashes are cleared fast when a police car is already close, so where you post patrols changes how long the jam lasts.

No free passes

Police cars, fire engines and ambulances queue and stop for red lights like everyone else. Only a vehicle on an emergency call passes.

Building the force

Three police buildings, each with a job.

Police station

The small station covers a neighbourhood. A dotted circle shows every home it reaches before you place it.

Headquarters

A larger building on a wide lot, two lots side by side along the road.

Jail

Also on a wide lot. Somewhere for the drivers who are arrested and not just ticketed.

Like every city service, police buildings need staff, who come from your residents. A building with fewer than half its staff stops working.

Run your own force

The City is coming to Steam Early Access.

Coming to Steam