Most city builders let you paint zones and watch the numbers. The City hands you the details: who lives where, what the road rules are, where the patrol car waits and what a semester costs.
How The City handles the things a typical city builder runs for you.
| A typical city builder | The City | |
|---|---|---|
| Residents | A population count. | Every resident has a name, age, address, job, education, savings, commute and happiness. Click anyone to read their profile. |
| Growth | Driven by demand bars. | Driven by happiness. A happy city builds faster; below 38% nothing is built and people leave. |
| Police | A coverage circle. | Patrol cars that pull drivers over, write tickets and clear crashes. You write the rules, set the fines and post patrols. |
| Education | One building per level. | Three school levels, a public college and a private university you assemble from ten kinds of campus building. You set the tuition. |
| Everyday needs | Covered by commercial zones. | People want a bank, grocery store, gym and gas station near home. You place them where they are needed. |
| Parking | Cars vanish into buildings. | Every car parks in a lot, a garage or at the kerb. Garages have a price, and drivers complain when it is too high. |
| Services | Work once placed. | Need staff drawn from your residents. Below half staff, a service stops working. |
| Money | A tax slider or two. | Taxes for each zone, plus power and water bills, school fees, tuition, hospital charges, bus fares, parking and ticket prices. |
| Roads | Often tied to a grid. | Any angle, straight or curved, with your own stop, yield and no-U-turn signs. |
Residents are out in the world. They travel between home, work, school and the shops, and you can follow any of them.

Police cars patrol the streets their station covers. When one sees a driver break a rule, the lights go on and both cars pull to the side of the road.

Education is a chain you manage from the first elementary school to the last lecture hall, and it feeds straight into your economy.

A few more places where the choice is yours.
Click a garage to set its price and see what it earned today, in 7 days and in 30 days.
Stadiums, cinemas and other attractions charge what you say. Dearer tickets bring fewer visitors.
With no bus nearby, people without a car hail a black car. The city takes a licence fee, or you can switch it off.
Fields, orchards, dairies, a coal mine and oil fields each need workers and sell what they make every day.
Seven lot sizes, from a quarter lot beside a junction to an airport eight lots wide and four deep.
A stadium is named when you build it, along with its football team.
The City is coming to Steam Early Access.
Coming to Steam