Why it's different

You are involved in every part of the city.

Most city builders let you paint zones and watch the numbers. The City hands you the details: who lives where, what the road rules are, where the patrol car waits and what a semester costs.

The short version

How The City handles the things a typical city builder runs for you.

A typical city builderThe City
ResidentsA population count.Every resident has a name, age, address, job, education, savings, commute and happiness. Click anyone to read their profile.
GrowthDriven by demand bars.Driven by happiness. A happy city builds faster; below 38% nothing is built and people leave.
PoliceA coverage circle.Patrol cars that pull drivers over, write tickets and clear crashes. You write the rules, set the fines and post patrols.
EducationOne building per level.Three school levels, a public college and a private university you assemble from ten kinds of campus building. You set the tuition.
Everyday needsCovered by commercial zones.People want a bank, grocery store, gym and gas station near home. You place them where they are needed.
ParkingCars vanish into buildings.Every car parks in a lot, a garage or at the kerb. Garages have a price, and drivers complain when it is too high.
ServicesWork once placed.Need staff drawn from your residents. Below half staff, a service stops working.
MoneyA tax slider or two.Taxes for each zone, plus power and water bills, school fees, tuition, hospital charges, bus fares, parking and ticket prices.
RoadsOften tied to a grid.Any angle, straight or curved, with your own stop, yield and no-U-turn signs.

People, not population

Residents are out in the world. They travel between home, work, school and the shops, and you can follow any of them.

  • They strive. An unhappy resident looks for a job, a better job or a nicer home, and saves up to get it.
  • They remember. Every traffic ticket stays on a citizen's profile, with what it was for.
  • They speak up. The City Feed carries their complaints, praise and help-wanted ads.
  • They age. People fall ill, grow old and die, so the city needs hospitals, funeral homes and a cemetery.
Cars and pedestrians on a tree-lined street

A police force you actually run

Police cars patrol the streets their station covers. When one sees a driver break a rule, the lights go on and both cars pull to the side of the road.

  • Mayor's office: every road rule has a switch and a fine you set.
  • Request patrol: click a junction to post a car there for a while.
  • Crashes: the road stays blocked until the police have been.

More about police and patrols →

Traffic queuing at a junction beside a gas station

A university you build hall by hall

Education is a chain you manage from the first elementary school to the last lecture hall, and it feeds straight into your economy.

  • Two paths: a cheap public college or a private university where you set the tuition.
  • Ten campus buildings: each one adds places to any college or university within 20 blocks.
  • The payoff: offices want people with a diploma or a degree.

More about schools and university →

An elementary school with school buses

Details you decide

A few more places where the choice is yours.

Garage prices

Click a garage to set its price and see what it earned today, in 7 days and in 30 days.

Ticket prices

Stadiums, cinemas and other attractions charge what you say. Dearer tickets bring fewer visitors.

Ride-hailing

With no bus nearby, people without a car hail a black car. The city takes a licence fee, or you can switch it off.

Farms and resources

Fields, orchards, dairies, a coal mine and oil fields each need workers and sell what they make every day.

Lot sizes

Seven lot sizes, from a quarter lot beside a junction to an airport eight lots wide and four deep.

Your stadium

A stadium is named when you build it, along with its football team.

See for yourself

The City is coming to Steam Early Access.

Coming to Steam