Police, fire, health and death

Stations, hospitals and funeral services: reach, staff and vehicles.

Each station or hospital covers the homes within its reach, shown as a dotted circle when you place it. They need staff from your residents: with fewer than half, the building stops working once it has been open 10 game minutes. About half of each police station's cars are out on patrol at any time.

Police

Small police station

Build menu: Services > Police

Covers the streets around it

Cost$900
Running cost$48 a day
Reach33 blocks
Staff needed4
Vehicles2 police cars

Police headquarters

Build menu: Services > Police

Covers a large part of the city. Needs a wide lot: two lots side by side

Cost$2,600
Running cost$112 a day
LotWide (2 lots side by side)
Reach68 blocks
Staff needed10
Vehicles4 police cars

Jail

Build menu: Services > Police

Somewhere to hold offenders: makes every station more effective. Needs a wide lot: two lots side by side

Cost$1,800
Running cost$80 a day
LotWide (2 lots side by side)
Staff needed6

Fire

Small fire station

Build menu: Services > Fire

Puts out fires in the streets around it

Cost$900
Running cost$48 a day
Reach33 blocks
Staff needed4
Vehicles2 fire engines

Fire headquarters

Build menu: Services > Fire

Puts out fires across a large part of the city. Needs a wide lot: two lots side by side

Cost$2,600
Running cost$112 a day
LotWide (2 lots side by side)
Reach68 blocks
Staff needed10
Vehicles4 fire engines

Health

Clinic

Build menu: Services > Health

Treats the sick and injured in the streets around it

Cost$1,200
Running cost$64 a day
Reach38 blocks
Staff needed5
Vehicles1 ambulance

Hospital

Build menu: Services > Health

Treats the sick and injured across a large part of the city. Needs a wide lot: two lots side by side

Cost$3,500
Running cost$160 a day
LotWide (2 lots side by side)
Reach82 blocks
Staff needed16
Vehicles3 ambulances

Medical center

Build menu: Services > Health

Three wings, a helipad and an emergency department. Twice a hospital's reach and ambulances. Needs a huge lot: four lots along the road, two deep

Cost$9,000
Running cost$360 a day
LotHuge (4 lots along the road, 2 deep)
Reach165 blocks
Staff needed40
Vehicles6 ambulances

Death

Funeral home

Build menu: Services > Death

Its hearses collect the dead from homes within reach

Cost$900
Running cost$40 a day
Reach52 blocks
Staff needed2
Vehicles2 hearses

Cemetery

Build menu: Services > Death

150 graves. Hearses bring the dead here

Cost$700
Running cost$16 a day
Staff needed1

Crematorium

Build menu: Services > Death

Never fills up

Cost$1,800
Running cost$64 a day
Staff needed2

Chapel crematorium

Build menu: Services > Death

A chapel, a memorial garden and room to park. Never fills up. Needs a wide lot: two lots side by side

Cost$3,200
Running cost$96 a day
LotWide (2 lots side by side)
Staff needed4

The reference pages are made from the game's own data, version 1.8. Numbers can change between versions.